We don't have 'Zero downtime deployment' set up just yet: there might be a temporary outage when we deploy code updates.We will solve these over time as we spot them. The Game Cover images on the Compatibility pages were imported automatically, so some images may not be correct (specifically, regional variants may not have the correct cover images).I understand this is a barrier that some may not like, but the previous website had a real problem with false reports being submitted, we don't want a repeat of that! To reduce spam, authentication with Discord and Admin approval is required to submit compatibility entries.
We are still importing known compatibility entries from our progress reports, so don't worry if a games status isn't what you expect.This is a solution for compatibility tracking (no more "does my game work" questions, you can easily find the answer) and will serve as central location to keep up-to-date with Cxbx-Reloaded.Īs this website is new, please bear with us if you encounter any issues. That is a quite difficult task because unlike games running natively on the original hardware, games on an emulator don't have direct access to the hardware.If you are reading this, you already know that we have launched a new website! Then you have to make a program (the actual emulator) that sits between the hardware and the ROM, which has to be able to translate what the ROM is "saying" into what your computer can actually understand (emulation). In order to be able to do this, the user needs hardware that is superior to the original console first. I believe fullspeed X360 emulation will happen eventually given enough interest.Įmulation refers to the ability of a computer program in a device to emulate (imitate) another program or device. will it ever fully work? The specs of your machine might play a factor, I guess it is a very capable machine, I use a simple notebook most of the time so I don't think I will ever run Xenia on it and haven't tried.
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Lemony Snicket's A Series of Unfortunate Events™.LEGO® Star Wars™ II: The Original Trilogy.The Incredibles: Rise of the Underminer.The Incredible Hulk™: Ultimate Destruction.High Heat™ Major League Baseball® 2004.Harry Potter and the Prisoner of Azkaban™.Harry Potter and the Chamber of Secrets™.Greg Hastings Tournament Paintball Max'd.Part two, it didn't fit before (there is a Jurassic Park game even ): For example you wouldn't want to have to emulate the tri-core 3.2Ghz Xenon CPU at the per-cycle level in realtme if instead you can use a variety of JIT precompiler techniques to convert PowerPC code to 80x86 for the purpose of emulation. If this is the case then you may be able to avoid cycle-level emulation (or at least for every subsystem) and employ smarter methods to emulate something. More recently emulation has largely moved away from this approach - particularly for complicated target systems which often do have inate variances built into both the hardware and the software.
And this is necessary if you need to emulate something like a Commodore 64 because there were so many "unsupported hardware features" used in commercial games that if you don't emulate the VIC-II (graphics) chip exactly how it worked at cycle, scanline and register level, a bunch of software will spectacularly break. If you look back at how 8-bit computers and consoles were initially emulated, it was often using brute force approach to emulate the entire system at a per cycle level - based on the fastest clock in that system.This is basically as good as it gets as long as you have detailed documentation about how the CPU, all of the chips, the RAM and buses operate. Click to expand.I'm not an expert but I have done some crude emulation work and I think it depends very much on the target system and the approach taken.